JavaScript - 673 707 730 751
e=[],g=[],h=[],m=[],q=[];function r(){a=s,b=t;function d(d,A){n=a+d,p=b+A;c>e[n][p]&&(u=!1,v>e[n][p]&&(v=e[n][p],w=n,k=p))}c=e[a][b],u=!0,v=c,w=a,k=b;0!=a&&d(-1,0);a!=l&&d(1,0);0!=b&&d(0,-1);b!=l&&d(0,1);g[a][b]=w;h[a][b]=k;return u}function x(a,b,d){function c(a,b,c,k){g[a+b][c+k]==a&&h[a+b][c+k]==c&&(d=x(a+b,c+k,d))}d++;0!=a&&c(a,-1,b,0);a!=l&&c(a,1,b,0);0!=b&&c(a,0,b,-1);b!=l&&c(a,0,b,1);return d}y=$EXEC('cat "'+$ARG[0]+'"').split("\n");l=y[0]-1;for(z=-1;z++<l;)e[z]=y[z+1].split(" "),g[z]=[],h[z]=[];for(s=-1;s++<l;)for(t=-1;t++<l;)r()&&m.push([s,t]);for(z=m.length-1;0<=z;--z)s=m[z][0],t=m[z][1],q.push(x(s,t,0));print(q.sort(function(a,b){return b-a}).join(" "));
Resultados do teste (usando Nashorn):
$ for i in A B C D; do jjs -scripting minlm.js -- "test$i"; done
7 2
1
11 7 7
7 5 4
$
Provavelmente haveria problemas de pilha para mapas de tamanho 5000 (mas esse é um detalhe da implementação :).
A fonte não minificada em toda a sua fugacidade:
// lm.js - find the local minima
// Globalization of variables.
/*
The map is a 2 dimensional array. Indices for the elements map as:
[0,0] ... [0,n]
...
[n,0] ... [n,n]
Each element of the array is a structure. The structure for each element is:
Item Purpose Range Comment
---- ------- ----- -------
h Height of cell integers
s Is it a sink? boolean
x X of downhill cell (0..maxIndex) if s is true, x&y point to self
y Y of downhill cell (0..maxIndex)
Debugging only:
b Basin name ('A'..'A'+# of basins)
Use a separate array-of-arrays for each structure item. The index range is
0..maxIndex.
*/
var height = [];
var sink = [];
var downhillX = [];
var downhillY = [];
//var basin = [];
var maxIndex;
// A list of sinks in the map. Each element is an array of [ x, y ], where
// both x & y are in the range 0..maxIndex.
var basinList = [];
// An unordered list of basin sizes.
var basinSize = [];
// Functions.
function isSink(x,y) {
var myHeight = height[x][y];
var imaSink = true;
var bestDownhillHeight = myHeight;
var bestDownhillX = x;
var bestDownhillY = y;
/*
Visit the neighbors. If this cell is the lowest, then it's the
sink. If not, find the steepest downhill direction.
This would be the place to test the assumption that "If a cell
is not a sink, you may assume it has a unique lowest neighbor and
that this neighbor will be lower than the cell." But right now, we'll
take that on faith.
*/
function visit(deltaX,deltaY) {
var neighborX = x+deltaX;
var neighborY = y+deltaY;
if (myHeight > height[neighborX][neighborY]) {
imaSink = false;
if (bestDownhillHeight > height[neighborX][neighborY]) {
bestDownhillHeight = height[neighborX][neighborY];
bestDownhillX = neighborX;
bestDownhillY = neighborY;
}
}
}
if (x !== 0) {
// upwards neighbor exists
visit(-1,0);
}
if (x !== maxIndex) {
// downwards neighbor exists
visit(1,0);
}
if (y !== 0) {
// left-hand neighbor exists
visit(0,-1);
}
if (y !== maxIndex) {
// right-hand neighbor exists
visit(0,1);
}
downhillX[x][y] = bestDownhillX;
downhillY[x][y] = bestDownhillY;
return imaSink;
}
function exploreBasin(x,y,currentSize) {//,basinName) {
// This cell is in the basin.
//basin[x][y] = basinName;
currentSize++;
/*
Visit all neighbors that have this cell as the best downhill
path and add them to the basin.
*/
function visit(x,deltaX,y,deltaY) {
if ((downhillX[x+deltaX][y+deltaY] === x) && (downhillY[x+deltaX][y+deltaY] === y)) {
currentSize = exploreBasin(x+deltaX,y+deltaY,currentSize); //,basinName);
}
return 0;
}
if (x !== 0) {
// upwards neighbor exists
visit(x,-1,y,0);
}
if (x !== maxIndex) {
// downwards neighbor exists
visit(x,1,y,0);
}
if (y !== 0) {
// left-hand neighbor exists
visit(x,0,y,-1);
}
if (y !== maxIndex) {
// right-hand neighbor exists
visit(x,0,y,1);
}
return currentSize;
}
// Read map from file (1st argument).
var lines = $EXEC('cat "' + $ARG[0] + '"').split('\n');
maxIndex = lines.shift() - 1;
for (var i = 0; i<=maxIndex; i++) {
height[i] = lines.shift().split(' ');
// Create all other 2D arrays.
sink[i] = [];
downhillX[i] = [];
downhillY[i] = [];
//basin[i] = [];
}
// Everyone decides if they are a sink. Create list of sinks (i.e. roots).
for (var x=0; x<=maxIndex; x++) {
for (var y=0; y<=maxIndex; y++) {
if (sink[x][y] = isSink(x,y)) {
// This node is a root (AKA sink).
basinList.push([x,y]);
}
}
}
//for (var i = 0; i<=maxIndex; i++) { print(sink[i]); }
// Each root explores it's basin.
//var basinName = 'A';
for (var i=basinList.length-1; i>=0; --i) { // i-- makes Closure Compiler sad
var x = basinList[i][0];
var y = basinList[i][1];
basinSize.push(exploreBasin(x,y,0)); //,basinName));
//basinName = String.fromCharCode(basinName.charCodeAt() + 1);
}
//for (var i = 0; i<=maxIndex; i++) { print(basin[i]); }
// Done.
print(basinSize.sort(function(a, b){return b-a}).join(' '));
Consegui melhores resultados de minimização dividindo os objetos do elemento em matrizes separadas, globalizando sempre que possível e adotando efeitos colaterais. NSFW.
Os efeitos da minimização de código:
- 4537 bytes, não minificados
- 1180 bytes, empacotador
- 855 bytes, otimizador de empacotador + manual (nomes globais de 1 caractere)
- 751 bytes, Google Closure Compiler com ADVANCED_OPTIMIZATIONS (NB, eliminou um "retorno 0" vestigial como código morto)
- 730 bytes, otimização manual imprudente (não estou mudando a fonte não minificada, então NSFW)
- 707 bytes, otimização manual mais imprudente (remova todas as referências a sink []);
- 673 bytes, remova todos os "var" s, solte o sinalizador restrito de Nashorn
Eu poderia ter alcançado quase 700 bytes sem editar o código minimizado se estivesse disposto a modificar a fonte original. Mas não o fiz porque acho que deixá-lo como está é uma visão interessante desde o ponto de partida.