Eu encontrei uma nova solução alternativa, diferente de qualquer outra que já vi, ao desativar o zoom nativo do iOS e, em vez disso, implementar a funcionalidade de zoom em JavaScript.
Um excelente pano de fundo sobre as várias outras soluções para o problema de zoom / orientação é de Sérgio Lopes: Uma correção para o famoso bug de zoom do iOS na mudança de orientação para retrato .
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" id="viewport" content="user-scalable=no,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0" />
<title>Robocat mobile Safari zoom fix</title>
<style>
body {
padding: 0;
margin: 0;
}
#container {
-webkit-transform-origin: 0px 0px;
-webkit-transform: scale3d(1,1,1);
/* shrink-to-fit needed so can measure width of container http://stackoverflow.com/questions/450903/make-css-div-width-equal-to-contents */
display: inline-block;
*display: inline;
*zoom: 1;
}
#zoomfix {
opacity: 0;
position: absolute;
z-index: -1;
top: 0;
left: 0;
}
</style>
</head>
<body>
<input id="zoomfix" disabled="1" tabIndex="-1">
<div id="container">
<style>
table {
counter-reset: row cell;
background-image: url(http://upload.wikimedia.org/wikipedia/commons/3/38/JPEG_example_JPG_RIP_010.jpg);
}
tr {
counter-increment: row;
}
td:before {
counter-increment: cell;
color: white;
font-weight: bold;
content: "row" counter(row) ".cell" counter(cell);
}
</style>
<table cellspacing="10">
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</table>
</div>
<script>
(function() {
var viewportScale = 1;
var container = document.getElementById('container');
var scale, originX, originY, relativeOriginX, relativeOriginY, windowW, windowH, containerW, containerH, resizeTimer, activeElement;
document.addEventListener('gesturestart', function(event) {
scale = null;
originX = event.pageX;
originY = event.pageY;
relativeOriginX = (originX - window.pageXOffset) / window.innerWidth;
relativeOriginY = (originY - window.pageYOffset) / window.innerHeight;
windowW = window.innerWidth;
windowH = window.innerHeight;
containerW = container.offsetWidth;
containerH = container.offsetHeight;
});
document.addEventListener('gesturechange', function(event) {
event.preventDefault();
if (originX && originY && event.scale && event.pageX && event.pageY) {
scale = event.scale;
var newWindowW = windowW / scale;
if (newWindowW > containerW) {
scale = windowW / containerW;
}
var newWindowH = windowH / scale;
if (newWindowH > containerH) {
scale = windowH / containerH;
}
if (viewportScale * scale < 0.1) {
scale = 0.1/viewportScale;
}
if (viewportScale * scale > 10) {
scale = 10/viewportScale;
}
container.style.WebkitTransformOrigin = originX + 'px ' + originY + 'px';
container.style.WebkitTransform = 'scale3d(' + scale + ',' + scale + ',1)';
}
});
document.addEventListener('gestureend', function() {
if (scale && (scale < 0.95 || scale > 1.05)) {
viewportScale *= scale;
scale = null;
container.style.WebkitTransform = '';
container.style.WebkitTransformOrigin = '';
document.getElementById('viewport').setAttribute('content', 'user-scalable=no,initial-scale=' + viewportScale + ',minimum-scale=' + viewportScale + ',maximum-scale=' + viewportScale);
document.body.style.WebkitTransform = 'scale3d(1,1,1)';
// Without zoomfix focus, after changing orientation and zoom a few times, the iOS viewport scale functionality sometimes locks up (and completely stops working).
// The reason I thought this hack would work is because showing the keyboard is the only way to affect the viewport sizing, which forces the viewport to resize (even though the keyboard doesn't actually get time to open!).
// Also discovered another amazing side effect: if you have no meta viewport element, and focus()/blur() in gestureend, zoom is disabled!! Wow!
var zoomfix = document.getElementById('zoomfix');
zoomfix.disabled = false;
zoomfix.focus();
zoomfix.blur();
setTimeout(function() {
zoomfix.disabled = true;
window.scrollTo(originX - relativeOriginX * window.innerWidth, originY - relativeOriginY * window.innerHeight);
// This forces a repaint. repaint *intermittently* fails to redraw correctly, and this fixes the problem.
document.body.style.WebkitTransform = '';
}, 0);
}
});
})();
</script>
</body>
</html>
Poderia ser melhorado, mas para minhas necessidades evita as principais desvantagens que ocorrem com todas as outras soluções que já vi. Até agora, só testei usando o Safari para celular em um iPad 2 com iOS4.
O foco () / desfoque () é uma solução alternativa para evitar o bloqueio ocasional da funcionalidade de zoom que pode ocorrer após alterar a orientação e aplicar zoom algumas vezes.
Definir o document.body.style força um repintura de tela inteira, o que evita problemas intermitentes ocasionais em que a repintura falha gravemente após o zoom.