Para swift v 3.1
não se esqueça de comentar esta linha no AppDelegate // @ UIApplicationMain
extension NSNotification.Name {
public static let TimeOutUserInteraction: NSNotification.Name = NSNotification.Name(rawValue: "TimeOutUserInteraction")
}
class InterractionUIApplication: UIApplication {
static let ApplicationDidTimoutNotification = "AppTimout"
// The timeout in seconds for when to fire the idle timer.
let timeoutInSeconds: TimeInterval = 15 * 60
var idleTimer: Timer?
// Listen for any touch. If the screen receives a touch, the timer is reset.
override func sendEvent(_ event: UIEvent) {
super.sendEvent(event)
if idleTimer != nil {
self.resetIdleTimer()
}
if let touches = event.allTouches {
for touch in touches {
if touch.phase == UITouchPhase.began {
self.resetIdleTimer()
}
}
}
}
// Resent the timer because there was user interaction.
func resetIdleTimer() {
if let idleTimer = idleTimer {
idleTimer.invalidate()
}
idleTimer = Timer.scheduledTimer(timeInterval: timeoutInSeconds, target: self, selector: #selector(self.idleTimerExceeded), userInfo: nil, repeats: false)
}
// If the timer reaches the limit as defined in timeoutInSeconds, post this notification.
func idleTimerExceeded() {
NotificationCenter.default.post(name:Notification.Name.TimeOutUserInteraction, object: nil)
}
}
crie o arquivo main.swif e adicione-o (o nome é importante)
CommandLine.unsafeArgv.withMemoryRebound(to: UnsafeMutablePointer<Int8>.self, capacity: Int(CommandLine.argc)) {argv in
_ = UIApplicationMain(CommandLine.argc, argv, NSStringFromClass(InterractionUIApplication.self), NSStringFromClass(AppDelegate.self))
}
Observando a notificação em qualquer outra classe
NotificationCenter.default.addObserver(self, selector: #selector(someFuncitonName), name: Notification.Name.TimeOutUserInteraction, object: nil)