Eu atualizei para o MacOS Catalina. Esta manhã, enquanto eu trabalhava no meu projeto Android, de repente ele começou a dar a seguinte exceção: "ERRO: Causa: error = 86, tipo de CPU inválido no executável".
Eu suspeito disso porque atualizei para o macOS 10.15 E porque tentei criar o APK para o meu projeto (por isso, reconstruiu o material renderscript). Aqui está o rastreamento completo da pilha fornecido:
org.gradle.process.internal.ExecException: A problem occurred starting process 'command '/Users/name/Library/Android/sdk/build-tools/28.0.3/arm-linux-androideabi-ld''
at org.gradle.process.internal.DefaultExecHandle.execExceptionFor(DefaultExecHandle.java:232)
at org.gradle.process.internal.DefaultExecHandle.setEndStateInfo(DefaultExecHandle.java:209)
at org.gradle.process.internal.DefaultExecHandle.failed(DefaultExecHandle.java:356)
at org.gradle.process.internal.ExecHandleRunner.run(ExecHandleRunner.java:86)
at org.gradle.internal.operations.CurrentBuildOperationPreservingRunnable.run(CurrentBuildOperationPreservingRunnable.java:38)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:63)
at org.gradle.internal.concurrent.ManagedExecutorImpl$1.run(ManagedExecutorImpl.java:46)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at org.gradle.internal.concurrent.ThreadFactoryImpl$ManagedThreadRunnable.run(ThreadFactoryImpl.java:55)
at java.lang.Thread.run(Thread.java:748)
Caused by: net.rubygrapefruit.platform.NativeException: Could not start '/Users/name/Library/Android/sdk/build-tools/28.0.3/arm-linux-androideabi-ld'
at net.rubygrapefruit.platform.internal.DefaultProcessLauncher.start(DefaultProcessLauncher.java:27)
at net.rubygrapefruit.platform.internal.WrapperProcessLauncher.start(WrapperProcessLauncher.java:36)
at org.gradle.process.internal.ExecHandleRunner.startProcess(ExecHandleRunner.java:97)
at org.gradle.process.internal.ExecHandleRunner.run(ExecHandleRunner.java:70)
... 7 more
Caused by: java.io.IOException: Cannot run program "/Users/name/Library/Android/sdk/build-tools/28.0.3/arm-linux-androideabi-ld" (in directory "/Users/name/Documents/Projects/onlinetrucks_android/MyApplication/app"): error=86, Bad CPU type in executable
at java.lang.ProcessBuilder.start(ProcessBuilder.java:1048)
at net.rubygrapefruit.platform.internal.DefaultProcessLauncher.start(DefaultProcessLauncher.java:25)
... 10 more
Caused by: java.io.IOException: error=86, Bad CPU type in executable
at java.lang.UNIXProcess.forkAndExec(Native Method)
at java.lang.UNIXProcess.<init>(UNIXProcess.java:247)
at java.lang.ProcessImpl.start(ProcessImpl.java:134)
at java.lang.ProcessBuilder.start(ProcessBuilder.java:1029)
... 11 more
e ao fazer um Gradle Sync, recebo
warning: Linking two modules of different target triples: /Users/name/Library/Android/sdk/build-tools/28.0.3/renderscript/lib/bc/x86/libclcore.bc' is 'armv7--linux-android' whereas '/Users/name/Documents/Projects/onlinetrucks_android/MyApplication/app/build/generated/res/rs/debug/raw/bc32/singlesource.bc' is 'armv7-none-linux-gnueabi'
e
Execution failed for task ':app:compileDebugRenderscript'.
Ocorreu um problema ao iniciar o processo 'command' /Users/name/Library/Android/sdk/build-tools/28.0.3/arm-linux-androideabi-ld ''
Existe uma maneira de forçar o Android studio a tentar usar as versões compatíveis de 64 bits das bibliotecas? Qualquer ajuda seria apreciada, pois grande parte do projeto depende do Renderscript.
Notas Adicionais:
Eu não uso o androidX neste projeto, pois atrapalha a renderização e, em seguida, faz com que NÃO seja compatível com os requisitos de 64 bits do Google Play.
A parte renderscript no meu arquivo gradle se parece com:
renderscriptTargetApi 22 renderscriptSupportModeEnabled true